

I've always been a sucker for arctic environments and I personally think UWE hit it out of the park with the glacial bay and arctic spires. The new biomes (though few) are absolutely ♥♥♥♥♥♥♥ gorgeous, both underwater and on land. While it's a poor idea to compare the sequel to a game that already set the bar extremely high, it appears to me that Below Zero was a poor attempt to recreate Subnautica in a new light.īut, the game absolutely has its upsides. Overall Below Zero just seems like a tech demo for new gameplay features, mechanics, items, and buildables with a very strange, poorly-written story and hollow characters (except Al-An, his VA is fantastic), combined with many controversial gameplay changes (mentioned already). Looking at the old concept arts and original ideas for Below Zero way back in 2017-18, it is quite a shame what the game came out to be (at least in my view). One on hand, Below Zero deviates so far from the original Subnautica that it seems as though it would work as being a standalone, yet at the same time is so fundamentally similar to the game that you'd have to wonder why it wasn't just an expansion pack for the original game.

Subnautica and its sister game Below Zero are so dissimilar, yet altogether the same that it is a very strange dichotomy. I don't know who plays video games for "representation", though. But it also probably doesn't help that the developers have gone on record stating that they are proud of the "representation" the game presents. Was this game made to make a political statement? Probably not very likely not. For some reason people think whenever there's a black or female (or both) main character in anything, it immediately is immune from any type of criticism regarding the game's underlying politics. It's just something that raises an eyebrow and almost seems kind of forced like something the developers want you to take note of. Do I care? Not really, it doesn't add or take anything away. Why everyone had to be homosexual in this game is beyond me. To me, it feels too small, with too little deviation from the original game to warrant being a separate, full-priced game not to mention that most of its "new" additions have been points of contention for players (see PDA voice, SeaTruck, voice acting, smaller map, less creature diversity, et cetera).Īnd I've got to agree with the "woke" thing too, though I don't know if "woke" would be the right way to describe it. I feel as though Below Zero should've been DLC to the original Subnautica, but I can respect the reasons why UWE decided to make it a standalone game. You make pretty fair points and many I agree with.

If they continue the Subnautica games, I hope they have been listening to the players that have expressed the same thought I have here. And take out almost everything that made the first Subnautica stand out from all the other survival games. I have no idea why the developers took everything that the players liked about the first game and completely abandon them to go woke.

I remember many times stopping before I entered my rocket, to look around and think about everything that at happen. And building your rocket to leave after everything you did gave you that sense of accomplishment. Subnautica gave you that feel good moment, that you may have actually change something for the better on that watery planet. And there's no satisfaction or sense of accomplishment at the end of the game. There is no tension, or scary moments that keep you looking behind your back. Resources are absolutely everywhere, and none are a challenge to find. As well as the fact that the game is way easy, you can't be killed in less you do something something stupid. The woke way the developers did this game just puts me off. Subnautica Below Zero I played one time and have no desire to play it again. I played the first game Subnautica several times through, I did hundreds of hours of game play, and just fooling around. The difference between Subnautica and Subnautica Below Zero
